![]() In the interest of being able to record all data in a rosbag, the ability to embed the texture image is included. This will allow the programmer to choose where they want to load data from, either a local file or a networked file. To those familiar with mesh_resource, resource_retriever should be familiar. RViz will fully support texture rendering through the embedded format. # Location of each vertex within the texture in the range: # This will be used iff texture_resource is set to embedded. # An image to be loaded into the rendering engine as the texture for this marker. # Texture resource is a special URI that can either reference a texture file in # a format acceptable to (resource retriever) # or an embedded texture via a string matching the format: # "embedded://texture_name" ROS 2 Technical Steering Committee Charter. ![]()
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